Build for theSpatial Web.

Indie spatial computing studio. WebXR-first. AVP and Quest-native. AI-augmented. Built by one engineer in Wisconsin.

Read the Lab
WebXR
First, not bolted on
AVP
+ Quest native
0
Engineer
$ 0
VC funding

What this is

Most XR content is theory, hype, and rendered concepts that never ship. This is the opposite. ReadyPlayerJS is an indie studio building real spatial computing experiences for the Apple Vision Pro and Meta Quest, with the open web as the runtime. No app store gatekeepers, no proprietary engines — just WebXR, three.js, and AI pipelines wired into production. Every dispatch documents what got built, what it cost, what failed, and what shipped to a real headset.

Four rules. No exceptions.

WebXR-First

If it does not run in a browser on a headset, it does not ship. Native is a fallback, not the target.

Ship or it doesn't exist

No render-only demos. Every project is deployed, indexable, and reachable from a URL on a headset right now.

One engineer

Schema, scene graph, shader, deploy, post — all owned by the same person. No handoffs, no integration phase.

AI as a tool, not the product

Generative pipelines for assets, voice, and content — but the spatial work is hand-built. Hype gets filtered out.

"The spatial web is not coming. It is shipping, in browsers, on headsets people already own. The only question is whether you build for it now or after the moat closes."

— ReadyPlayerJS

Got a real spatial problem?