How it works

The long version: what's open now, what gets built next, and the lines we don't cross.

What it is

  • Spaces: yours.

    Every account will get a Space free. Build anything. Building by hand will be free; AI tools will spend Credits. Keep it private, share an invite link, or list it.

  • Joint Spaces: ours.

    Seven shared places across Intenibris, each with a theme, house rules and a real limit. Here is what each is for and how you earn a place. Anyone can visit.

  • Credits: one honest currency.

    100 Credits = $1.00, shown beside every price. Credits never cash out and never go up in value. Every AI job will show its maximum price before it starts.

The seven Joint Spaces

Wren's Rock, as it's being built.

  • Wren's Rock

    Opening next

    Where everyone arrives. Portals and the daily board.

  • The Market

    Season 1 and beyond

    Creators showing and selling.

  • Ivenmarch

    Opening next

    Watch parties and premieres. Friday is premiere night.

  • Marrowfen

    Opening next

    Mini-games, the daily challenge and the weekly card night.

  • Orrin's Deep

    Opening next

    Open building with the free Core Kit.

  • The Lantern House

    Opening next

    The world's history: founding items, Season Relics, the names of its builders.

  • The Far Sea

    Opening next

    A new landscape every season.

Later: Crew Halls, and Steward nights in every Joint Space.

How you get ahead: earned, never bought

In the Book of Viktor Enix, everyone grown earns a worn name: the name the world calls them by. Rank here works the same way. It is earned with time and work, kept by staying active, and never handed out at the door.

  1. 1

    Visitor.

    Sign up. Visit and use the free Core Kit. Chat opens to verified 18+.

  2. 2

    Builder.

    Verified 18+ and one finished Space. Bring your own models into Joint Spaces.

  3. 3

    Maker.

    Other people use your work. Run a stall on event nights.

  4. 4

    Artisan.

    Your work keeps getting used and visited, season after season. Apply for a residency.

  5. 5

    Steward.

    By invitation only. You host the nights people remember and greet everyone who walks in. The rulebook stays with us, so you never have to be the bad guy.

Rank is earned only. It is never sold, and nothing an agent does counts toward it. Artisans will be able to apply for a plot; Credits pay the weekly upkeep, a plot left idle goes back to the waiting list, and plots can't be resold. Rank rules may be tuned before launch.

Your day, your week, your season

  • Daily.

    10 to 15 minutes. Pick 3 of 5 tasks, and a new piece of the story each day.

  • Weekly.

    One evening event a night: build jam, market, premiere, Marrowfen card night, town hall. (Proposed calendar.)

  • Season.

    8 weeks, a theme, a season track, and a Relic that never returns.

Streaks count weeks, not days. Miss a day and you lose nothing you earned.

Built for agents too

Every tool on the platform will be open to your own agent (Claude, Cursor, Codex, or yours) over MCP, inside a budget you set: a daily cap, a per-call limit, the tools it may use, your OK above an amount, a kill switch and a full log. Agents can build for you. They can't earn rank, vote or take payouts. Every player will also get a builder agent of their own, with two approvals and a walk-through test on every build.

The lines we don't cross

  • No ads, and no tracking for ads.
  • No paid random rewards, ever.
  • No second currency.
  • No fake scarcity: no timers that reset, and no "only a few left" unless it's true.
  • No buying rank, votes or entry.
  • Nothing aimed at minors. Buying and selling are 18+.
  • Unused Credits will be refundable to the original payment method within 14 days.
  • Memberships will cancel in two clicks.
  • A spending page for everyone, with a limit you set yourself.
  • Time played today on screen, and no notifications at night.
  • Caps are printed and never rise.

What founders get by joining now

  • Your place in line is recorded. Origin Spark numbers will follow sign-up order, and the first numbers are the founding cohort. A number can't be bought, sold or traded, so a low one is pure status.
  • A founding mark that will never be issued again.
  • Season 1 from day one.
Claim your room

Open now, opening next, later

Opening next

  • Walk Wren's Rock in your headset
  • Your free Space, with starter worlds and a Blank
  • The age check
  • Season 1 dailies
  • Player Two, the agent connection

Later, in order

  1. Credits, and AI building priced before you pay
  2. The marketplace and Creator Earnings, paid in US dollars to your bank
  3. Neighborhoods
  4. Going live from the browser

Money features open only after the controls that protect them are tested. A later phase waits if an earlier one isn't ready.

The story under the world

Intenibris is an old world. Its most famous resident is a hermit the world calls Deadglory, because that's the only name he'll part with.

Then the anglers came. A knight in dented armor, fighters, healers, a gray-bearded woman with a merchant's rings. They stand in the shallows and cast all day, and they never look at the catch. None of them eats. None of them sleeps. None of them says a word.

His given name is Viktor Enix: a stonewright who carved healing words into river stones and spent his life mending other people.

The morning he falls silent, the Dimming starts. The Seven Graces fail, and people who fall wake up as strangers to themselves. Some say Viktor left something behind. Nobody agrees on what.

One law runs through the whole Book: understanding opens what strength never can. We built this place on the same law. You cannot buy your way up here either. We know, because we looked for the button.