What's shipping.

Real WebXR projects running on real headsets — not concept art, not pitch decks.

The rule.

If it doesn't open on a headset right now, it isn't on this page. No render mockups. No "coming soon." Every entry below is a build that loads, runs, and does something on AVP, Quest, or both — usually with a public URL or a demo you can try.

Recent builds.

Subset of active and shipped work. More via GitHub.

Spatial Lobby

WebXR-first multi-headset lobby. three.js scene graph, physics, hand-tracking input on Quest, gaze-anchored controls on AVP.

ScenePipe

Toolchain that takes a Blender scene and ships it as a browser-loadable WebXR experience without bundler gymnastics. Internal tool, open-sourcing soon.

AVP Native Layer

Thin native shell that opens any WebXR URL on AVP with proper input mapping. Lets the open web feel first-class on visionOS.

Lab Experiments

Smaller research builds — physics-based hand interactions, depth-aware portals, eye-gaze UI patterns. Documented at /lab.

Want to build with us?